Workshop on AI and AR/VR for Exergaming (AIVR4Exergame): co-located with IEEE AIxVR 2024
AI-enabled AR/VR-based exergames have the potential to enable a broader spectrum of users to participate in rehabilitative and fitness activities in immersive social environments that provide continual feedback to improve performance and incentivize continued usage. However, consumer grade AR/VR systems do not yet have the full capabilities needed to realize exergaming at scale. These challenges include, but are not limited to AI feedback algorithms that can run on untethered systems, long-term usage comfort due to system bulkiness, inability to simulate real-world attributes such as weight and resistance, novel exercise routine generation, and multi-user latency. The half-day Workshop on AI and AR/VR for Exergaming (AIVR4Exergame 2024) will bring researchers and industry practitioners together to discuss these new emerging research challenges and technologies. The workshop will consist of a keynote, juried paper presentations, a panel discussion, and a research demo session from Delsys/Altec Research (Natick, MA, USA). We invite authors to submit 6-page (plus 1-page for references) research or position papers.The workshop will be held in-person (with remote options) at the USC Institute for Creative Technologies (ICT) in Los Angeles, CA, and is co-located with IEEE AIxVR 2024. The main conference will be held from January 17 - 19, 2024. The workshop date is TBD.
TOPICS OF INTEREST
- Design of exergames to facilitate long-term continued usage
- Design of AI algorithms that provide closed-loop feedback to enable continued usability
- Design of AI algorithms for assessing and correcting virtual interactions for safe usage
- Design of AI algorithms to generate novel exercise routines
- Simulating the real-world in AR/VR (e.g., weight, friction, resistance)
- AI techniques for movement tracking using smartphone sensors for smartphone-based AR/VR exergaming
- Incorporating haptics and biofeedback to ensure safe interactions in immersive AR/VR environments
- Effectiveness of AI-enabled AR/VR-based exergaming through results from case studies
- Emergent hardware platforms to enable broader uptake of AR/VR-based exergames
- Long term physical and psychological effects of exergaming in AR/VR
- Ethical considerations for use of AI for AR/VR-based exergaming
- Co-located and remote social environments for AR/VR exergaming
- Designing rehabilitative AR/VR exergames for children, older adults, and individuals with disabilities
- AR/VR-based tele-rehab server platform to connect participants from remote locations
IMPORTANT DATES (AoE)
- Submission Deadline: November 22, 2023 (updated)
- Notification: November 30, 2023
- Camera-Ready: December 8, 2023
- Workshop: TBD (main conference will be held between January 17 - 19, 2024)
ORGANIZING COMMITTEE
The organizing committee for AIVR4Exergame brings together academic and industry experts from Clarkson University, USA and Delsys/Altec Inc, USA.

Associate Professor, CS
Clarkson University, USA

Associate Professor, CS
Clarkson University, USA

Senior Research Scientist
Delsys/Altec Inc, USA

Director of Research
Delsys/Altec Inc, USA
CALL FOR PAPERS
Paper Submission Information
- Submission Link: All papers must be submitted online using the EasyChair system.
- Page Limit: All papers have a strict 6-page limit (excluding references, max 1-page for references). Submission must be a single PDF file with an optional video as a separate file.
- Submission Template: The IEEE Manuscript Formatting guidelines provides templates for formatting the paper. Authors must ensure that their papers are anonymized for the review process. Authors are strongly encouraged to use the LaTeX template provided on the IEEE website for compiling their papers. All authors must ensure that they follow the IEEE policies for publications.
- Proceedings: Workshop proceedings will be published by the IEEE Computer Society Press and included in the IEEE Xplore Digital Library.
Upon acceptance, at least one author must register for the workshop. Registration details will be posted as they are made available by the main AIxVR conference. Accepted authors will be expected to give a 15-minute (12 minute talk + 2 minutes Q/A + 1 minute for transition) presentation at the workshop. The workshop will be held in-person (with remote options) at the USC Institute for Creative Technologies (ICT) in Los Angeles, CA
Reviewing process
The review process is double-blind, i.e. ensure author information is removed when submitting your paper. All papers will be reviewed by at least two experts in the domain. There will be no rebuttal phase for the submissions. Publication in the workshop will not prohibit future publications as full or journal papers with additional material. However, workshop papers cannot be submitted verbatim to another venue without additional material. Authors of accepted papers will be expected to make changes requested during the review and resubmit a final version by the camera-ready deadline.
Contact
If you have any questions, please contact Sean Banerjee at sbanerje@clarkson.edu or Bhawna Shiwani at bshiwani@delsys.com and indicate AIVR4Exergame2024 in the title.
TENTATIVE PROGRAM
All times are Pacific Time.
- Opening Remarks
- Keynote
- Paper Session
- Panel Session
- Lunch
- Demo
- Closing Remarks
Copyright © Terascale All-sensing Research Studio. All rights reserved.